Tag: gamedev
All articles with the tag "gamedev".
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Peti Virage: tyre physics, from Bevy to Godot
Updated date:A racing game built around tyre physics: a Pacejka model in Rust with Bevy, a port to Godot with the physics kept in a GDExtension, and why the project is on hold.
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SCP: Containment Breach in Rust, reverse-engineering the asset formats
Published date:Reimplementing SCP: Containment Breach in Bevy. Reverse-engineering the RMesh format and DirectX .x files, a B3D to glTF pipeline, and HDR lightmap baking.