Caracole
Simcade fighter sim with a dynamic campaign
A Mirage F1 over an alternate-timeline Levant in the early 2000s. The air-combat simulator grown out of the Delta Project, with a full nonlinear flight model, avionics and HUD, pilot G-physiology and a persistent dynamic campaign. It all runs on double-precision Godot 4.7 with C#, real-world terrain via Terrain3D, weather and cloud rendering, cloud generation in Rust.
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